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Sign up for free See pricing for teams and enterprises In Arma texture files come usually in the format of paa which is great if you want to have them as part of a addon but for the simple purpose of a memory efficient mission skins jpg seems to be a better format that is supported by Arma as well.
Requirements
- A graphics program that can load png and export jpg, paint should do the job I just Gimp.
HowTo
- Open the paa you want to convert in TexView 2 open the file menu and select Save As
- Save the paa as png (make sure to select All Files (.) ).
- Open the png in your favorite graphics program and export it as a jpg
While the exported png might be larger than the paa, the jpg can be quite considerably smaller and depending on your patience and export settings in your graphics program you should be able to export the texture at the perfect fidelity required by you while still being easy on a player of a mission to download - or just allows you to add even more textures without increasing the size of you mission.